Drives Bloodseeker into a bloodthirsty rage which causes him to attack faster and deal more spell damage at the cost of a percentage of his health per second. Provides half attack speed to allied heroes.
Blood Rite
Mana :
90 / 100 / 110 / 120
Cooldown :
Bloodseeker baptizes an area in sacred blood. After 2.9 seconds the ritual completes, causing any enemies caught in the area to take damage and become silenced.
Thirst
Mana :
Cooldown :
Bloodseeker is invigorated by the wounds of his enemies, restoring some life when he kills a unit. Restores for half values when denying, or if an ally kills a nearby enemy hero. Also gains bonus movement speed when an enemy hero's health falls below 80%, with the bonuses increasing as their health falls further. If an enemy hero's health falls below 25%, he will also gain vision and True Sight of that hero. Bonuses stack per hero. Unlocks max movement speed for Bloodseeker.
Blood Mist
Mana :
0
Cooldown :
3
Bloodseeker sprays his blood continuously in the area around him, losing health to damage and slow his enemies. While active, Thirst's healing is increased. Cannot be turned off while on cooldown. Additionally, passively turns all your overheal from your own abilities into an all damage barrier up to 50% of Bloodseeker's Max Health. Barrier amount decays by 0.5% per second.
Rupture
Mana :
100 / 150 / 200
Cooldown :
Causes an enemy unit's skin to rupture, dealing initial damage based on its current health. If the unit moves, it takes damage based on the distance moved.