Huskar Dota 2

dota2_hero_image_alt
Popularity :
87th
Win Rate :
48.49%
dota2_hero_image_alt
Huskar
- Carry, Durable, Initiator

Hero Huskar guide in Dota 2 - Full Review

Hero story of Huskar

History of Huskar Dota 2 - weapon of the order. As Huskar left the sacred Nothl Realm in agony, he opened his eyes to see the prodigal Shadow Priest Dazzle. He stood over Huskar and cast an incomprehensible spell on him. Despite the rules of the ancient rites of the Order of Dezun, the spirit of Huskar was saved from an eternal painful journey in the Nothl Realm. But, like everyone who went there, Huskar found himself irrevocably changed. Now the source of his incredible power was his blood, which was no longer at the mercy of the mortal body. Every drop of Huskar's blood spilled would return with a surplus of fierce, burning energy. But this gift, which Huskar received, made him fall into a rage because, when Dazzle saved Huskar, he deprived him of his place among the Gods. He was deprived of what he sacrificed himself for. As time went on, the elders decided to expand their influence, and Huskar should have helped them in this, becoming a formidable tool of the military campaign. But the thought that he would become just a weapon of the Order, which has stripped him of his birthright, upset and anger him even more. As soon as the first prerequisites for war appeared on the horizon, Huskar left the ancestral home and the Order. He went in search of new allies. The main goal for him was to find a worthy excuse or reason for releasing his power, which his absolute sacrifice can bring.

Dota 2 Huskar Hero Description

How to play for Huskar

Hero Huskar Dota 2 is a core character who most often chooses the mid or easy lane. From the first minutes of the game, he can complicate any character's life on the line due to his skills. The character's bonus will be that he does not really need to farm since he can extract gold by killing enemies from the game's early minutes. He does not have a high movement speed, but this compensates for his abilities, making him quite mobile in a fight. Since this character is single-handedly capable of winning the game, it is worth picking Huskar's counterpick to prevent this from happening.

Abilities

  • The first character ability, Inner Fire, is an AoE nuke ability that disarms enemies and knocks them back from Huskar. Despite the small damage from the ability, it will be beneficial at all game stages. This ability is great for team battles, as being among the enemies, the character can disarm everyone, which will give a huge advantage to the team. You can also use it to save yourself from the enemy's initiation and get time to escape.
  • Burning Spear is the second ability of Huskar mod. The character sets fire to his spears, which he then launches at enemies, who receive periodic damage. This is the main source of damage throughout the game. On the lane, this ability brings huge problems to enemies, especially melee. When using the ability, the character does not spend mana; instead, he loses 15 health.
  • Berserker's Blood's third skill is passive. The more health a character loses, the stronger he becomes. For each percentage of health lost, the character gains additional attack speed and health regeneration. This ability works well with Burning Spear, as Huskar loses health when used, making him very dangerous in combat.
  • Ultimate ability Life Break - allows the character to jump on the enemy. During the jump, the character will damage the target and himself. Thus, Huskar activates his passive ability and injures the enemy. The damage that will be dealt with depends on the maximum amount of health of the characters.
  • When you purchase an Aghanim's Scepter item, your character's ultimate ability gets an upgrade. The cooldown will be significantly reduced, and when using the ability, the target will have to attack Huskar for a while.
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Abilities

Inner Fire
Mana :
75 / 100 / 125 / 150
Cooldown :
In a fiery rage, knocks all nearby enemies away from you to a fixed distance, dealing damage and disarming them.
Burning Spear
Mana :
0
Cooldown :
0
Huskar sets his spears aflame, dealing damage over time with his regular attack. Multiple attacks will stack additional damage. Each attack drains some of Huskar's health.
Berserker's Blood
Mana :
Cooldown :
Huskar's injuries feed his power, giving increased attack speed, magic resistance and health regen based on missing health. Health regen is a percentage of your strength.
Life Break
Mana :
0
Cooldown :
16 / 14 / 12
Huskar draws upon his health to break an enemy's life, leaping at a target to shatter a percentage of that hero's current health and slow both their movement and attack speed. While leaping, Huskar is Debuff Immune and has 50% increases magic resistance.\n\nDISPEL TYPE: Basic Dispel

Talent Tree

+2s Life Break Slow Duration
10
+0.75s Inner Fire Duration
+15% Lifesteal
15
+4 Burning Spears DPS
-5s Life Break Cooldown
20
+25% Berserker's Blood Regen
Burning Spears Pure Damage
25
+20% Life Break Damage
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Socials

Main Attribute

Strength
23
+ 3.3
Agility
10
+ 1.5
Intelligence
18
+ 1.5

Main Stats

Movement speed :
295
Sight range :
1800/800
Armor :
1.4
Base attack time :
1.6
Damage :
44 - 49
Attack point :
0.3

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