Oracle Dota 2

dota2_hero_image_alt
Popularity :
86th
Win Rate :
52.03%
dota2_hero_image_alt
Oracle
- Support, Nuker, Disabler, Escape

Hero Oracle guide in Dota 2 - Full Review

Hero story of Oracle

History of Oracle Dota 2 – the unusual predictor. For centuries, the Heirs of the Great Seat of Cymurri have produced their Oracles exclusively in the Ivory Incubarium, high in the mountains of Zealot's Range. The payment for Oracles was made in two installments. The first installment paid at the conception of the embryo, and the remainder was given only after the Oracle was trained and delivered to the Gate of the Graven King. The physical bodies of the Oracles are in our world, but their souls are always far from the body. The astral umbilical cord connects the soul to the body. When the Oracle's soul returns to his body, he speaks his predictions. Cymurri's advisors listen to these predictions and hear in them advice on diplomacy and future predictions. These predictions lead the Dynasty of the Graven King to win both in battle and at court. This went on for generations until the appearance of Nerif, who was to become the next Oracle at the court of the Graven King. But he was not like other predictors. He did not foreshadow the future. He shaped it. Because of this, the kingdom was often involved in conflicts with newfound enemies. Feeling the threat from Nerif, all immediately wanted to return inferior Oracle and replace him with a worthy one. But the Oracle in a dream predicted the death of the Ivory Incubarium. And so it happened, the ancient school was destroyed by a mountain collapse. Everyone refused Nerif, fearing for their lives, except for the Graven King. He thought that this Oracle was not defective, but on the contrary, and that it should be used to increase power and possessions. The Graven King did not fully understand how Nerif's predictions worked and simply forced Oracle to utter his wishes as a prophecy. At first, everything was fine. The Graven King boasted that he took fate into his own hands and tamed it. But when invading the kingdom of the Unsated Satrap's realm, the Graven King forced Nerif to tell that his victory was inevitable. But the Oracle just said quietly: "It could go either way." But the King was already sure of his victory, and he understood Nerif's words in his own way and was confident that his plan would not suffer significant losses, and there was no risk in it. But everything turned out to be not so simple. Everything that happened on the battlefield was impossible to convey in words or even imagine. Amid the carnage, the battle began to split in two. At every decisive moment in the battle, reality shattered into pieces. This also happened with the consciousness of the soldiers. They felt both alive and dead as if they existed and did not exist. Defeat and victory were also divided. The two armies felt at the same time that they had lost and won. The entire universe turned into a mirror that was shattered continuously into fragments of reality. All of this was reflected in massive madness. The Graven King went mad because of the incomprehensible concept of simultaneous defeat and victory. Reality continued to divide, dividing among themselves the options for what happened. People began to go crazy and lose the ability to eat, dress, fight, and reproduce. However, long before the consequences occurred, Nerif was captured. He was tied up and gagged. With the help of an artifact that could change dimensions, he was thrown out of his universe. Everyone hoped that Nerif had gone where he could no longer harm them. But it was too late, both for them and for us.

Dota 2 Oracle Hero Description

How to play for Oracle

Hero Oracle Dota 2 is a support character who prefers the easy lane. The hero does not have a good movement speed, but this can be compensated for by objects. The bonus of this character is that he can both deal damage and heal with his abilities. Massive damage from a combination of skills allows already at the third level to deliver a lot of inconvenience to the enemy team. This character is not for a beginner, as it takes a great deal of skill and understanding of the game's mechanics to reveal this hero's potential fully. A talented player on this character can significantly influence the outcome of any battle. Therefore, it is essential to understand which Oracle counterpick should be chosen in a given situation.

Abilities

  • The first ability of the character is Fortune's End. Oracle releases a spell that casts a daze on the enemy and targets around him, deals damage, and removes all positive effects. If you use this ability on an ally, then all negative effects are removed from him. Root duration will depend on how much the character charged the ability.
  • The second ability of Oracle mod Fate's Edict disarms the target and does not allow it to attack. It also gives the effect of resistance to magic damage.
  • The third skill Purifying Flames, first deals with damage and then applies the healing effect. The amount of health that will be restored is more significant than the damage taken. This skill can be combined with both the first and second abilities. Fortune's End and Purifying Flames, in combination, can do great magic damage. Since Fortune's End removes all buffs from the enemy, the healing from Purifying Flames will not work, and the enemy will take a lot of damage. And with a combination of Fate's Edict and Purifying Flames, you can heal allies without damaging them.
  • Ultimate ability False Promise - when used on an ally, it grants him a shield that holds back all damage and healing. After the shield stops acting, the character instantly takes all the damage that the shield was holding back. All healing that an ally received while under the shield will be doubled. With this skill's help, an ally can be saved from certain death and replenish his health well.
  • When purchasing an Aghanim's Scepter item, the character gains improvements to the Fortune's End ability. The ability gains an increased cast range and also achieves a stunning effect.
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Abilities

Fortune's End
Mana :
100
Cooldown :
18 / 14 / 10 / 6
CHANNELED - Gathers Oracle's power into a bolt of scouring energy that, when released, damages, roots, and dispels enemies of buffs in an area around the target. If target is an ally it will only dispel debuffs. The root duration is equal to the time spent channeling.\n\nDISPEL TYPE: Basic Dispel
Fate's Edict
Mana :
95 / 100 / 105 / 110
Cooldown :
20 / 17 / 14 / 11
Oracle enraptures a target, disarming them if they are an enemy and granting them 100% magic damage resistance if they are an ally.
Purifying Flames
Mana :
75
Cooldown :
2.5
Burns away impurities, dealing heavy magic damage to the target before causing them to regenerate health over time. The amount of health regenerated over its duration exceeds the amount of initial damage. Can be cast on enemies and allies.
Rain of Destiny
Mana :
150
Cooldown :
40
Brings forth rain to the target area. Enemies standing in the area receive damage and have reduced heal amplification. Allies in the area heal and have increased incoming heal amplification.
False Promise
Mana :
100 / 150 / 200
Cooldown :
Temporarily alters an ally's destiny, delaying any healing or damage taken until False Promise ends. Any healing that is delayed by False Promise is amplified. Removes most negative status effects and disables on initial cast.\n\nDISPEL TYPE: Strong Dispel

Talent Tree

+10 Armor False Promise
10
+0.5s Fortune's End Duration
-1s Purifying Flames Cooldown
15
Fortune's End Heals/Damages for 60 Per Effect Dispelled
+30% Purifying Flames Enemy Damage
20
-20s False Promise Cooldown
+1.5s False Promise Duration
25
Instant Fortune's End
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Socials

Main Attribute

Strength
20
+ 2.4
Agility
15
+ 1.7
Intelligence
26
+ 3.8

Main Stats

Movement speed :
295
Sight range :
1800/800
Armor :
3.1
Base attack time :
1.7
Damage :
39 - 45
Attack point :
0.3

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