Medusa magically splits her shot into several arrows. These arrows deal a lower percent of her normal damage.The extra targets will not receive other attack effects (such as critical strike).
Mystic Snake
Mana :
Cooldown :
A mystic snake made of energy jumps from target to target dealing damage. Damage and speed increases with each jump. After it reaches its last target, it returns to Medusa to replenish her with mana. The snake returns [14, 15, 16, 17]% mana based on the targets' total mana.
Mana Shield
Mana :
Cooldown :
Creates a shield that absorbs 98% of incoming damage in exchange for Medusa's mana. Illusions absorb less damage per point of mana. Provides bonus mana capacity.
Cold Blooded
Mana :
Cooldown :
12
When Medusa is targeted with a spell, a single-target Mystic Snake is sent back towards the enemy.
Stone Gaze
Mana :
Cooldown :
Any enemy units looking at Medusa will have their movement and attack speed slowed. If 2.0 seconds of total time is accumulated looking at Medusa while Stone Gaze is active, that unit will turn to stone. Petrified units are stunned, and take bonus physical attack damage.