After a short delay, Slark sacrifices some of his life blood, purging most negative debuffs and dealing damage to enemy units around him and to himself. Slark only takes 30% of the damage.\n\nDISPEL TYPE: Strong Dispel
Pounce
Mana :
75
Cooldown :
24 / 20 / 16 / 12
Slark leaps forward, leashing the first hero he connects with and applying Essence Shift Stacks. That unit can only move a limited distance away from Slark's landing position.
Essence Shift
Mana :
Cooldown :
Slark steals the life essence of enemy heroes with his attacks, draining each of their attributes and converting them to bonus Agility. If Slark kills an affected enemy hero, he permanently steals 1 Agility.
Depth Shroud
Mana :
75
Cooldown :
75
Creates a cloud at the target location. All allies inside the radius are hidden and affected by Shadow Dance.
Shadow Dance
Mana :
120
Cooldown :
75 / 60 / 45
When used, Slark hides himself in a cloud of shadows, becoming immune to detection. Attacking, casting spells, and using items will not reveal Slark. Passively, when not visible to the enemy team, Slark gains bonus movement speed and health regeneration.