Tethers Io to an allied unit, granting bonus movement speed to both. When Io restores health or mana, the tethered unit gains a portion of that amount. The tether breaks when the allied unit moves too far away, or Io cancels the tether. Tether slows and damages enemies touching it.
Spirits
Mana :
Cooldown :
Summon five particle spirits that dance in a circle around Io. If a particle collides with an enemy hero, it explodes, damaging all enemy units in an area around it. Creeps take minor damage from touching a particle spirit, but do not cause them to explode. When its duration ends, any remaining Spirits explode.
Overcharge
Mana :
40 / 60 / 80 / 100
Cooldown :
25 / 22 / 19 / 16
Io gains bonus attack speed, spell amplification, and HP Regen based on max health. If Io is Tethered to an ally, that unit also gains the bonuses.
Spirits In
Mana :
Cooldown :
0
Sends the spirits closer to you. Can be toggled on and off.
Spirits Out
Mana :
Cooldown :
Sends the spirits farther away from you. Can be toggled on and off.
Relocate
Mana :
175
Cooldown :
100 / 90 / 80
Teleports Io and a tethered ally to any location. After the spell expires, Io and the tethered ally will return to their original location. Double-click to teleport to your team's base fountain.