Rubick uses his telekinetic powers to lift the enemy into the air briefly and then hurls them back at the ground. The unit lands on the ground with such force that it stuns nearby enemies.
Fade Bolt
Mana :
120 / 130 / 140 / 150
Cooldown :
16 / 14 / 12 / 10
Rubick creates a powerful stream of arcane energy that travels between enemy units, dealing damage and reducing their attack damage. Each jump deals less damage.
Arcane Supremacy
Mana :
Cooldown :
Rubick's mastery of the arcane allows him to have a larger cast range and increased potency.
Spell Steal
Mana :
25
Cooldown :
16 / 10 / 4
Rubick studies the trace magical essence of one enemy hero, learning the secrets of the last spell the hero cast. Rubick can use this spell as his own for several minutes or until he dies, and stolen spells last longer on enemies.
Telekinesis Land
Mana :
Cooldown :
Chooses the location you will land when Telekinesis finishes.
Telekinesis Land
Mana :
Cooldown :
Chooses the location you will land when Telekinesis finishes.
Talent Tree
-12% Fade Bolt Damage Reduction
10
+150 Telekinesis Landing Damage
+0.4s Telekinesis Lift/Stun Duration
15
-25% Stolen Spells Cooldown
-4s Telekinesis Cooldown
20
-5s Fade Bolt Cooldown
+40% Spell Amp For Stolen Spells
25
+400 Telekinesis Land Distance
Recommended Items
Start game
-
0:30
Early game
0:00
- 15:00
Mid game
15:00
- 35:00
Late game
35:00
+
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