Slams the ground, dealing damage and slowing the movement speed and attack rate of nearby enemy units.
50 / 60 / 70 / 80
20 / 17 / 14 / 11
Drenches himself and an area in alcohol, causing enemy units to move slower and ignited once they take any spell damage. Duration is increased by 3.0 seconds when enemies are ignited. While Brewmaster is Brewed Up, His Drunken Brawler Stances are stronger.
Brewmaster can switch stances based on the elements he controls, gaining passive bonuses that improve against enemies when Brewed Up.Earth Brawler - Grants [1, 3, 5, 7] armor and [5, 10, 15, 20]% Magic Resistance. Bonuses are 3x when Brewed Up.Storm Brawler - Grants [15, 20, 25, 30]% evasion and [5, 7, 9, 11]% Bonus Move Speed. Bonuses are 3x when Brewed Up.Fire Brawler - Grants 24% chance to critical strike for [145, 160, 175, 190]% of your attack damage. Chance is 3x when Brewed Up. Void Brawler - Grants [5, 10, 15, 20]% bonus Status Resistance to Brewmaster and applies a [10, 15, 20, 25]% Slow for 2s on attack. Slow and Status Resistance are 3x when affected by Cinder Brew.
Creates a Brewling based on Brewmaster's current Drunken Brawler Stance. If the Brewling moves 1600 range away from Brewmaster, it can no longer cast spells and is slowed by 50%. Otherwise, all of the Brewling spells have a 100% cooldown penalty. A new Brewling cannot be resummoned for 3s if the current one takes damage from enemy Heroes or hero-controlled units. If the Brewling dies, the ability goes on cooldown for 70 seconds.Only one Brewling can exist at a time. If Brewmaster uses Primal Split, the existing Brewling disappears.
125 / 150 / 175
140 / 130 / 120
Splits Brewmaster into elements, forming 4 specialized warriors, adept at survival, each with their own abilities. If any of them survive until the end of their summoned timer, the Brewmaster is reborn.