Slams the ground, dealing damage and slowing the movement speed and attack rate of nearby enemy units.
Cinder Brew
Mana :
50 / 60 / 70 / 80
Cooldown :
22 / 19 / 16 / 13
Drenches himself and an area in alcohol, causing enemy units to move slower and ignite once they take any Magic or Pure damage. Duration is increased by 3 seconds when enemies are ignited. While Brewmaster is Brewed Up, His Drunken Brawler Stances are stronger. Dealing or receiving magic damage extends Brewmaster's Brewed Up duration.
Drunken Brawler
Mana :
0
Cooldown :
0
Brewmaster can switch stances based on the elements he controls, gaining passive bonuses that improve against enemies when Brewed Up.Earth Brawler - Grants 1 / 3 / 5 / 7 / 9 armor and 4 / 8 / 12 / 16 / 20% Magic Resistance. Bonuses are 2.5x when Brewed Up.Storm Brawler - Grants 10 / 15 / 20 / 25 / 30% evasion and 4 / 6 / 8 / 10 / 12% Bonus Move Speed. Bonuses are 2.5x when Brewed Up.Fire Brawler - Grants 20% chance to critical strike for 120 / 135 / 150 / 165 / 180% of your attack damage and 10 / 15 / 20 / 25 / 30 Attack Speed. Crit Chance and Attack Speed is 2.5x when Brewed Up. Void Brawler - Grants 4 / 8 / 12 / 16 / 20% bonus Status Resistance to Brewmaster and applies a 5 / 10 / 15 / 20 / 25% Slow for 2s on attack. Slow and Status Resistance are 2.5x when affected by Cinder Brew.
Primal Companion
Mana :
50
Cooldown :
20
Creates a Brewling based on Brewmaster's current Drunken Brawler Stance.A new Brewling cannot be resummoned for 3s if the current one takes damage from enemy Heroes or hero-controlled units. If the Brewling dies, the ability goes on cooldown for 70 seconds.Only one Brewling can exist at a time. If Brewmaster uses Primal Split, the existing Brewling disappears.
Primal Split
Mana :
150 / 200 / 250
Cooldown :
140 / 130 / 120
Splits Brewmaster into elements, forming 4 specialized warriors, adept at survival, each with their own abilities. If any of them survive until the end of their summoned timer, the Brewmaster is reborn.