Spectre Dota 2

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Popularity :
45th
Win Rate :
50.3%
dota2_hero_image_alt
Spectre
- Carry, Durable, Escape
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Abilities

Spectral Dagger
Mana :
130 / 140 / 150 / 160
Cooldown :
22 / 20 / 18 / 16
Spectre flings a dagger to draw a Shadow Path, dealing damage and slowing the movement speed of any enemies along the trail. Units hit by the dagger also trail a Shadow Path. While treading the path, Spectre phases through otherwise impassable terrain. Spectral Dagger applies an instance of Desolate to targets with no allied units within 400 radius of them.
Desolate
Mana :
Cooldown :
Deals bonus damage whenever Spectre attacks an enemy that does not have any allied units within a 400 radius around them.
Dispersion
Mana :
Cooldown :
Damage done to Spectre is reflected on her enemies, leaving her unharmed. The effect lessens with distance.
Reality
Mana :
Cooldown :
3
Spectre exchanges places with a chosen Haunt and casts the current level of Spectral Dagger on the haunt's target.
Haunt
Mana :
150
Cooldown :
160
Creates a spectral nemesis to attack each enemy hero. Illusions spawned from this ability follow the same rules as Shadow Step illusions and can also be swapped to by using Reality.
Shadow Step
Mana :
150
Cooldown :
60 / 50 / 40
Creates a spectral nemesis to haunt a single visible enemy hero. At any moment during the duration, Spectre can use Reality to exchange places with any haunting illusion.\n\nHaunt illusions are uncontrollable, take extra damage, and deal less damage than Spectre herself. They ignore terrain.

Talent Tree

-100 Desolate Ally Radius
10
-4s Spectral Dagger Cooldown
+80 Spectral Dagger Damage
15
+12 Desolate Damage
+12% Spectral Dagger Slow/Bonus
20
+350 Health
+5% Dispersion
25
+30% Haunt Illusion Damage
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Socials

Main Attribute

Strength
21
+ 2.5
Agility
25
+ 2.1
Intelligence
16
+ 1.7

Main Stats

Movement speed :
290
Sight range :
1800/800
Armor :
3.5
Base attack time :
1.7
Damage :
48 - 52
Attack point :
0.3

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SSR!