Spectre flings a dagger to draw a Shadow Path, dealing damage and slowing the movement speed of any enemies along the trail. Units hit by the dagger also trail a Shadow Path. While treading the path, Spectre phases through otherwise impassable terrain. Spectral Dagger applies an instance of Desolate to targets with no allied units within 400 radius of them.
Desolate
Mana :
Cooldown :
Deals bonus damage whenever Spectre attacks an enemy that does not have any allied units within a 400 radius around them.
Dispersion
Mana :
Cooldown :
Damage done to Spectre is reflected on her enemies, leaving her unharmed. The effect lessens with distance.
Reality
Mana :
Cooldown :
0
Spectre exchanges places with a chosen Haunt.
Shadow Step
Mana :
180
Cooldown :
40
Allows Spectre to perform a single target Haunt on a visible enemy. Casts a Spectral Dagger on the target.
Haunt
Mana :
150 / 175 / 200
Cooldown :
180 / 160 / 140
Creates a spectral nemesis to attack each enemy hero. At any moment during the duration, Spectre can use Reality to exchange places of a given haunt.Haunt illusions are uncontrollable, take extra damage, and deal less damage than Spectre herself. They ignore terrain.