Places an enchantment on each attack while activated, causing it to deal additional damage based on how far away the target is. The farther the target, the greater the damage dealt. Deals double damage to creeps and illusions.
Enchant
Mana :
40 / 50 / 60 / 70
Cooldown :
30 / 24 / 18 / 12
Enchantress charms an enemy. If the enemy is a hero, they are slowed and damaged for 5s.\n\n If the enemy is a creep, she brings it under her control, increasing its attack damage and max health. Enchantress can control up to 1 creeps at a time for up to 30 / 60 / 90 / 120s. \n\nDISPEL TYPE: Basic Dispel
Nature's Attendants
Mana :
140
Cooldown :
35
A cloud of wisps heals Enchantress and any friendly units nearby. Lasts 9 / 10 / 11 / 12 seconds.
Sproink
Mana :
50
Cooldown :
8
Leaps backward, dodges incoming projectiles, and launches an Impetus attack on the 2 furthest enemy units within Enchantress' attack range + 100.
Little Friends
Mana :
75
Cooldown :
20
Enchantress roots an enemy unit. All creeps, ally, enemy and neutral within a radius will gain bonus movement and attack speed and attack the chosen target for 6 seconds.
Untouchable
Mana :
Cooldown :
Enchantress beguiles her enemies, slowing their attacks when she is attacked.