Clinkz gains attack speed and has bonus attack range. Any current Burning Skeleton Archers skeletons within a 1200 radius of Clinkz also gain bonus attack range and 50 / 55 / 60 / 65% of the attack speed bonus. Casting Strafe does not break Skeleton Walk invisibility.
Tar Bomb
Mana :
45 / 50 / 55 / 60
Cooldown :
7 / 6 / 5 / 4
Clinkz throws a projectile filled with tar at the target enemy, dealing Magic damage on impact. After impact, the tar spills onto the ground and stays there for 5 seconds. Any enemy that walks across it gets slowed, and attacks from Clinkz or his Burning Army Skeleton Archers will deal bonus physical damage. When the Tar Bomb hits, any Burning Army skeletons within attack range will attack the target.
Death Pact
Mana :
60
Cooldown :
0
Clinkz consumes the target enemy creep or friendly skeleton and creates a Burning Skeleton Archer in their place, healing and gaining max health. Does not take Clinkz out of Skeleton Walk. Archers are immobile and die within several attacks from a hero. Skeletons deal a percentage of Clinkz' damage. Attack range is equal to Clinkz's attack range. Only one archer can be summoned from Death Pact at a time. Skeletons deal 25% less damage to buildings
Burning Army
Mana :
150
Cooldown :
80
Summons a row of Burning Skeleton Archers in the target location.
Burning Barrage
Mana :
40
Cooldown :
17
CHANNELED - Clinkz channels and shoots multiple piercing arrows in the target direction that hit all enemy units dealing a percentage of Clinkz' attack damage and applying attack modifiers, and dousing enemies with Tar Bomb slow.
Skeleton Walk
Mana :
80 / 105 / 130
Cooldown :
Clinkz moves invisibly through units until the moment he attacks or uses items. Leaving Skeleton Walk creates Burning Skeleton Archers