Launches a ball of venom in a line, poisoning enemy units so that they take both initial damage and damage over time, as well as suffering slowed movement. Venomous Gale deals damage every 3 seconds over its duration.
Poison Sting
Mana :
Cooldown :
Adds poison damage to Venomancer's normal attacks and slowing movement speed.
Plague Ward
Mana :
21 / 24 / 27 / 30
Cooldown :
5
Summons a plague ward to attack enemy units and structures. The ward is immune to magic. Wards gain the Poison Sting level from Venomancer, dealing 50% of the full damage.
Latent Toxicity
Mana :
75
Cooldown :
20
Applies a weak poison that minorly slows and deals damage to its target. If this poison is dispelled in any way, the target will receive a large amount of damage and be stunned.
Poison Nova
Mana :
Cooldown :
Whenever Venomancer dies or the effects of Venomous Gale end prematurely on an enemy hero, a spreading ring of poison erupts. Enemies hit by the poison will take non-lethal magic damage over time and have their magic resistance reduced. This effect can trigger every 10 seconds and cannot be refreshed.
Noxious Plague
Mana :
200 / 300 / 400
Cooldown :
120 / 100 / 80
Infects an enemy with a deadly plague that does an initial burst of damage and additional damage over time based on the unit's maximum health. The plague slows the target and nearby enemies based on their distance to the target. When the target dies or the debuff expires, all nearby enemies are infected with a noncommunicable version of the plague.