Binds several enemy units together, causing a percentage of the damage dealt to one of them to be felt by the others. Summons an imp from the corpse of any unit that dies while under the effects of Fatal Bonds that lasts for 15 seconds and explodes on death. Imps will automatically seek out nearby units, favoring fatally bonded heroes, and will explode when reaching their prey.
Shadow Word
Mana :
120 / 130 / 140 / 150
Cooldown :
Warlock whispers an incantation, healing a friendly unit or damaging an enemy unit over time.
Upheaval
Mana :
70 / 80 / 90 / 100
Cooldown :
CHANNELED - A powerful slowing and damaging current that grows stronger as it's channeled. Lasts up to 10 / 12 / 14 / 16 seconds. Enemies are slowed for 3 seconds after leaving the area or the spell ends.
Chaotic Offering
Mana :
200 / 400 / 600
Cooldown :
160
Summons a Golem from the depths, stunning enemies for 0.8 seconds. The Golem lives 60 / 60 / 60 seconds, takes reduced damage from spells, has increased Slow Resistance, has Permanent Immolation and Flaming Fists on attack.
Talent Tree
+65 Upheaval Radius
10
+4% Fatal Bonds Damage
+18 Shadow Word Heal/Damage
15
+10 Upheaval Attack Speed per second on Allies
+450 Shadow Word AoE
20
Summons a Golem on death
80% Magic Resistance for Chaotic Offering Golems
25
+20 Chaotic Offering Golems Armor
Recommended Items
Start game
-
0:30
Early game
0:00
- 15:00
Mid game
15:00
- 35:00
Late game
35:00
+
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