Consumes a charge to launch a ball of shrapnel that showers the target area in explosive pellets. Enemies are subject to damage and slowed movement. Reveals the targeted area. Shrapnel charges restore every 35 seconds.
Headshot
Mana :
Cooldown :
Sniper increases his accuracy, giving him a chance to deal extra damage and knock back his enemies. Headshots briefly slow enemy movement and attack speed by -100%.
Take Aim
Mana :
50
Cooldown :
20 / 18 / 16 / 14
Extends the attack range of Sniper's rifle. Can be activated to provide 100% Headshot chance and an additional 200 attack range bonus. Slows you by 45 / 40 / 35 / 30% for the duration.
Concussive Grenade
Mana :
50
Cooldown :
10
Launches a grenade at the target area, dealing damage to enemies and knocking them and Sniper himself back. Enemies affected are disarmed and have their movement slowed after the knockback.
Assassinate
Mana :
175
Cooldown :
20 / 15 / 10
Sniper locks onto a target enemy unit and, after a short aiming duration, fires a devastating shot that deals Sniper's attack damage plus bonus damage at long range and mini-stuns the target. Whenever Sniper kills an enemy hero, Assassinate is refreshed.