Deals damage every second and lowers the enemy's total attack damage and cast range.
100 / 120 / 140 / 160
Feasts on the vital energies of an enemy unit, healing Bane and dealing damage.
120 / 130 / 140 / 150
Puts the target enemy or friendly Hero to sleep. Sleeping units are awakened when damaged. If the target was directly attacked, the Nightmare passes to the attacking unit. Bane can attack nightmared targets freely.
200 / 300 / 400
CHANNELED - Grips an enemy unit, disabling it and causing heavy damage over time, while stealing mana every 0.5 seconds based on the unit's maximum mana.