Deals damage every second and lowers the enemy's total attack damage and cast range.
Brain Sap
Mana :
120 / 130 / 140 / 150
Cooldown :
Feasts on the vital energies of an enemy unit, healing Bane and dealing damage.
Nightmare
Mana :
120 / 130 / 140 / 150
Cooldown :
Puts the target enemy or friendly Hero to sleep. Sleeping units are awakened when damaged. If the target was directly attacked, the Nightmare passes to the attacking unit. Bane can attack and damage nightmared targets freely with bonus attack speed.
Fiend's Grip
Mana :
200 / 300 / 400
Cooldown :
CHANNELED - Grips an enemy unit, disabling it and causing heavy damage over time, while stealing mana every 0.5 seconds based on the unit's maximum mana.