Creates a cone of ethereal energy that strikes multiple enemy units.
Hex
Mana :
110 / 140 / 170 / 200
Cooldown :
24 / 20 / 16 / 12
Transforms an enemy unit into a harmless creature, disabling their attacks and abilities.
Shackles
Mana :
125 / 140 / 155 / 170
Cooldown :
13 / 12 / 11 / 10
CHANNELED - Magically binds an enemy unit so that it cannot move or attack, absorbing their life energy over time.
Fowl Play
Mana :
Cooldown :
120
When taking lethal damage, Shadow Shaman receives a strong dispel and survives as a 1 HP chicken. Incoming damage is reduced to zero for 0.75s.Cooldown is reset upon respawning.DISPEL TYPE: Strong Dispel
Mass Serpent Ward
Mana :
200 / 350 / 550
Cooldown :
110
Summons 10 Serpent Wards to attack enemy units and structures. The Wards are immune to magic.