Axe taunts nearby enemy units, forcing them to attack him at high speed, while he gains bonus armor during the duration.
Battle Hunger
Mana :
50 / 60 / 70 / 80
Cooldown :
20 / 15 / 10 / 5
Enrages an enemy unit, causing it to take damage over time until it kills another unit or the duration ends. The damage is increased by a factor of Axe's armor. The enemy is also slowed as long as they are facing away from Axe.
Counter Helix
Mana :
Cooldown :
After a set number of attacks, Axe will perform a helix counter attack, dealing pure damage to all nearby enemies.
Culling Blade
Mana :
100 / 125 / 150
Cooldown :
100 / 85 / 70
Axe spots a weakness and strikes, dealing pure damage. When an enemy hero is killed with Culling Blade, its cooldown is reset, Axe gains bonus armor permanently and all nearby allied units gain bonus movement speed and armor.