Sand King burrows into the ground and tunnels forward, damaging and stunning enemy units above him as he resurfaces. Adds Caustic Finale poison to heroes hit.
Sand Storm
Mana :
85
Cooldown :
40 / 34 / 28 / 22
Sand King creates a fearsome sandstorm that damages enemy units while hiding him from vision. The sandstorm follows Sand King at 100 units per second. The effect ends when Sand King leaves the area.
Caustic Finale
Mana :
Cooldown :
Sand King's attacks inject a venom that causes enemy units to move more slowly and to violently explode when it dies.
Epicenter
Mana :
150 / 225 / 300
Cooldown :
120 / 110 / 100
After a cast point of 2 seconds, Sand King sends a disturbance into the earth, causing it to shudder violently. All enemies caught within range will take damage and become slowed. Each subsequent pulse increases the radius of damage dealt.