Dawnbreaker whirls her hammer around 3 times, damaging enemies with her attack plus bonus damage. On the final strike, she smashes her hammer down, stunning and damaging enemies in front of her.
Celestial Hammer
Mana :
110 / 120 / 130 / 140
Cooldown :
18 / 16 / 14 / 12
Dawnbreaker hurls her weapon at a target, damaging enemies struck along the way. The hammer pauses for 2 seconds at the destination before flying back to her, leaving a trail of fire that slows enemies. Dawnbreaker can recall the hammer at any time, pulling her towards it so they meet in the middle.
Luminosity
Mana :
Cooldown :
After a number of attacks, Dawnbreaker powers up, charging her next attack with a critical hit that heals all allied heroes within 650 units around her for a portion of attack damage dealt. Creeps and neutral enemies provide less healing. Allies are healed for 50% of the amount.
Converge
Mana :
0
Cooldown :
0.25
Dawnbreaker recalls her hammer, pulling them together so they meet in the middle.
Solar Guardian
Mana :
150 / 200 / 250
Cooldown :
120 / 105 / 90
CHANNELED - Dawnbreaker creates a pulsing effect at a location within 350 units of an allied hero anywhere on the map, damaging enemies and healing allies with each pulse. After a short duration, she flies to the target location, dealing additional damage and stunning enemies upon landing. Once channeled, Dawnbreaker cannot stop the ability.
Land Solar Guardian
Mana :
Cooldown :
2
Can be cast to land Dawnbreaker into the target area at any time.