Fires Hoodwink's attack with an acorn at the target unit. The acorn bounces to nearby targets, slowing them and dealing a percentage of Hoodwink's attack with bonus damage.If point targeted, a tree is created at the target position and the acorn will bounce to nearby targets. The ability may be placed on alt-cast to force this behavior.
Bushwhack
Mana :
90 / 100 / 110 / 120
Cooldown :
14
Tosses a net trap that stuns enemies if they are near a tree in the area. Affected enemies take damage over time and are pulled towards the tree nearest to them within the target area, and have their vision reduced to 0 for the duration of the stun.
Scurry
Mana :
35
Cooldown :
0
Hoodwink passively has a chance to evade physical attacks while near trees. When activated, Hoodwink gains bonus movement speed, attack and cast range, phased movement, and tree-walking for a brief time.
Decoy
Mana :
60
Cooldown :
30
Hoodwink turns invisible, increasing her movement speed, and creates a decoy illusion that starts aiming a decreased damage Sharpshooter at the nearest enemy hero. If the illusion is attacked or hit by a targeted ability, it is destroyed and it throws a lesser bushwhack towards the enemy.
Hunter's Boomerang
Mana :
125
Cooldown :
18
Tosses a boomerang in an arc. Upon contact, it returns to Hoodwink. The boomerang will deal damage as it passes through or hits enemies, and apply a Hunter's Mark that causes affected enemies to be slowed and be more vulnerable to spell damage.
Sharpshooter
Mana :
100 / 150 / 200
Cooldown :
45
Hoodwink charges up and fires a deadly bolt from her crossbow, dealing heavy damage, break and slow to an enemy Hero. The damage and debuff duration scale up to max after 3.0 seconds, and the bolt is fired automatically after 5.0 seconds.Hoodwink is knocked backwards for a distance of 350 from the force of the shot. Creeps hit by the bolt are damaged for half the values.
End Sharpshooter
Mana :
Cooldown :
Release the charged up shot, regain ability to move and attack.