Sends a magical spirit lance to a target enemy unit that damages and slows, while summoning an illusory phantom to attack the unit.
Doppelganger
Mana :
50
Cooldown :
22 / 18 / 14 / 10
Phantom Lancer briefly vanishes from the battlefield. After 1 second, Phantom Lancer and any of his nearby illusions reappear at a random position within the targeted location, along with two additional doppelgangers. Extends duration of all illusions. The two added doppelgangers have different properties: one takes normal damage and deals none, while the other takes 500% bonus damage and deals -80% less damage.DISPEL TYPE: Basic Dispel
Phantom Rush
Mana :
Cooldown :
16 / 13 / 10 / 7 / 4
When targeting an enemy for an attack, Phantom Lancer quickly charges into range, gaining a temporary agility boost. Phantom Lancer's illusions also have this ability.
Juxtapose
Mana :
75
Cooldown :
15
Phantom Lancer has a chance to fracture his presence on an attack, creating an illusion of himself. Illusions also have a chance to fracture further. Illusions created from Phantom Lancer last for 8 seconds, while illusions created from other illusions last 4 seconds.