Io Dota 2

dota2_hero_image_alt
Popularity :
100th
Win Rate :
49.05%
dota2_hero_image_alt
Io
- Support, Escape, Nuker
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Abilities

Tether
Mana :
40
Cooldown :
12
Tethers Io to an allied unit, granting bonus movement speed to both. When Io restores health or mana, the tethered unit gains a larger portion of that amount. The tether breaks when the allied unit moves too far away, or Io cancels the tether.
Spirits
Mana :
120 / 130 / 140 / 150
Cooldown :
26 / 24 / 22 / 20
Summon five particle spirits that dance in a circle around Io. If a particle collides with an enemy hero, it explodes, damaging all enemy units in an area around it. Creeps take minor damage from touching a particle spirit, but do not cause them to explode. When its duration ends, any remaining Spirits explode.
Overcharge
Mana :
40 / 60 / 80 / 100
Cooldown :
25 / 22 / 19 / 16
Io gains bonus attack speed, spell amplification, and HP Regen based on max health. If Io is Tethered to an ally, that unit also gains the bonuses.
Spirits In
Mana :
Cooldown :
0
Sends the spirits closer to you. Can be toggled on and off.
Spirits Out
Mana :
Cooldown :
Sends the spirits farther away from you. Can be toggled on and off.
Relocate
Mana :
175
Cooldown :
100 / 90 / 80
Teleports Io and any tethered ally to any location. After the spell expires Io and any tethered ally will return to their original location. Double-click to teleport to your team's base fountain.
Break Tether
Mana :
Cooldown :
1
Break the link to the tethered unit.

Talent Tree

+15 Attack Damage to Tethered Units
10
+4 Health Regen
+45 Spirits Hero Damage
15
+6% Tether Movement Speed
-25s Relocate Cooldown
20
+0.2% Overcharge Max HP Regen Bonus
Attack Tethered Ally's Target
25
+400 Health to Tethered Units
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Socials

Main Attribute

Strength
17
+ 3
Agility
14
+ 1.6
Intelligence
23
+ 1.7

Main Stats

Movement speed :
320
Sight range :
1800/800
Armor :
2.96
Base attack time :
1.7
Damage :
45 - 51
Attack point :
0.3

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