Channels light energy, building power the longer it's channeled. Once released, a wave is sent forth that deals damage and gives vision in its path. The longer it is channeled, the more damage is dealt.
Solar Bind
Mana :
60 / 80 / 100 / 120
Cooldown :
23 / 20 / 17 / 14
Weakens an enemy's magical resistance, and applies a slow that increases in strength the more the target moves.
Chakra Magic
Mana :
0
Cooldown :
20 / 18 / 16 / 14
Restores mana to the target unit and reduces cooldowns of all abilities currently on cooldown by a fixed amount.
Blinding Light
Mana :
150
Cooldown :
18
A blinding light flashes over the targeted area, knocking back and blinding the units in the area, causing them to miss some attacks. Knockback is 400.0 range over 0.4 seconds,
Will-O-Wisp
Mana :
250
Cooldown :
60
Summons Ignis Fatuus at the targeted area. Alternates on and off, drawing enemies closer with its mesmerising flicker.
Spirit Form
Mana :
75 / 125 / 175
Cooldown :
90 / 80 / 70
Ezalor temporarily turns his body luminescent, gaining bonus movement speed, cast range, grants the Blinding Light ability, and allows Illuminate to be channeled by a separate spirit and heal allies during the day.
Release Illuminate
Mana :
Cooldown :
Release the channel early.
Illuminate
Mana :
100 / 125 / 150 / 175
Cooldown :
11
Channels light energy, building power the longer it's channeled. Once released, a wave is sent forth that deals damage and gives vision in its path. The longer it is channeled, the more damage is dealt.
Release Illuminate
Mana :
Cooldown :
Release the channel early.
Recall
Mana :
150
Cooldown :
15
After a short delay, teleports the targeted friendly hero to your location. If the targeted friendly hero takes player based damage during this time, the ability is interrupted.