Consumes a charge to launch a ball of shrapnel that showers the target area in explosive pellets. Enemies are subject to damage and slowed movement. Reveals the targeted area. Shrapnel charges restore every [35] seconds.
Headshot
Mana :
Cooldown :
Sniper increases his accuracy, giving him a chance to deal extra damage and knock back his enemies. Headshots briefly slow enemy movement and attack speed by -100%.
Take Aim
Mana :
50
Cooldown :
20 / 18 / 16 / 14
Extends the attack range of Sniper's rifle. Can be activated to provide 100% Headshot chance and an additional 200 attack range bonus. Slows you by [45, 40, 35, 30]% for the duration.
Concussive Grenade
Mana :
50
Cooldown :
10
Launches a grenade at the target area, dealing damage to enemies and knocking them and Sniper himself back. Enemies affected are disarmed and have their movement slowed after the knockback.
Assassinate
Mana :
175
Cooldown :
20 / 15 / 10
Sniper locks onto a target enemy unit and, after a short aiming duration, fires a devastating shot that deals Sniper's attack damage plus bonus damage at long range and mini-stuns the target. Whenever Sniper kills an enemy hero, Assassinate is refreshed.
Talent Tree
+30 Headshot Damage
10
+1.0s Take Aim Duration
+-15% Shrapnel Movement Slow
15
+30 Attack Speed
+25 Shrapnel DPS
20
+25 Headshot Knockback Distance
+6 Shrapnel Charges
25
+100 Attack Range
Recommended Items
Start game
-
0:30
Early game
0:00
- 15:00
Mid game
15:00
- 35:00
Late game
35:00
+
Last Articles
How to counter Sniper
Sniper has an incredibly good attack from a distance, excellent skills that help him kill an enemy who will never have time to reach him.