Tinker Dota 2

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Popularity :
102th
Win Rate :
47.15%
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Tinker
- Carry, Nuker, Pusher

Hero Tinker guide in Dota 2 - Full Review

Hero story of Tinker

History of Tinker Dota 2 - the one who survived. Boush that is the name of Tinker, is one of the miniature creatures of the kinfolk race. They are famous for their intelligence, cunning, and their mechanisms. Because of their pride and because of their intelligence, this race uses only those forces of nature that can be explained by rational methods. Therefore, the clever little people deny magic as such, and of course, do not use it. As Boush can testify, it didn't lead to anything good, but on the contrary, it brought in a lot of trouble. Once the chief researcher of nature's laws, Tinker Boush, founded an underground laboratory that was rumored to be hidden in the Violet Plateau's hazy wastelands. Despising the magicians and the entire magical universe to bring danger to the world, Boush and his companions create a portal to a parallel dimension beyond their understanding. In this dimension, Boush and his colleagues faced their worst nightmares. A black mist rose over the Violet Plateau, enveloping it in impenetrable darkness. The sounds of chilling horror were constantly heard. The only one who managed to escape using only their knowledge and devices was Boush. He then became the only kinfolk mechanic to survive the incident on the Violet Plateau.

Dota 2 Tinker Hero Description

How to play for Tinker

Hero Tinker Dota 2 is a character with a ranged attack type, who is most often chosen on the mid lane. The hero possesses huge magical damage and is able to kill even the most tenacious character easily. The bonus is that Tinker has unique gameplay. Still, high-quality usage of skills, which are its advantage, requires a lot of skill and experience. Since the ultimate ability has the ability to reset the cooldown of items and abilities, the competent and high-quality use of this ability guarantees success in almost any situation.

Abilities

  • The first skill of the character is Laser. Tinker fires a beam of energy at the enemy that deals with tremendous magic damage with this skill. Besides, after hitting the target, a debuff is applied that removes base magic resistance and blind. Blinding an enemy causes them to miss during physical attacks.
  • Tinker's second ability of the Heat-Seeking Missile mod - the hero releases two homing missiles that will chase two nearby enemies in sight. On a hit, great magic damage to the health of the enemy will be inflicted.
  • March of the Machines, the third ability, summons small bots that move around the area and inflict damage on all enemy creatures and heroes. It helps a lot both to push lanes and to farm jungle creeps.
  • Ultimate ability Rearm - Tinker has the ability, after a short delay, to reset the cooldown of abilities and items. The essential item for the hero is Boots of Travel. You will not buy teleportation scrolls, and at any time, if you have mana, you can go to the base. With the help of items and at level 25, the hero can make huge procasts that can destroy the entire enemy team, regardless of the defense and the amount of health. But beware of the appearance of the Black King bar on your opponents, as Tinker has exclusively magical damage.
  • When purchasing Aghanim's Scepter, the Laser ability is improved. The skill will work not for one but several goals.
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Abilities

Laser
Mana :
95 / 110 / 125 / 140
Cooldown :
22 / 20 / 18 / 16
Fires an intense energy beam, dealing damage to the target and all enemy units around it. The main target is blinded, causing them to miss all physical attacks.
Heat-Seeking Missile
Mana :
105 / 115 / 125 / 135
Cooldown :
18
Launches rockets at the nearest visible heroes within 1500 range.
Defense Matrix
Mana :
70 / 80 / 90 / 100
Cooldown :
12
Targets an allied unit, applying an all damage barrier to them that also provides Status Resistance.
Warp Flare
Mana :
100
Cooldown :
15
Throws a flare towards an enemy, dealing damage, teleporting them away, rooting them and reducing their Cast and Attack Range for 3 seconds.
Keen Conveyance
Mana :
75
Cooldown :
80
CHANNELED - Teleport to a target friendly structure. Level 2 allows teleporting to friendly units and Level 3 to friendly heroes.
Rearm
Mana :
140 / 195 / 250
Cooldown :
8 / 7 / 6
CHANNELED - Resets the cooldown on most of Tinker's items and abilities and grants bonus magic resistance for 4 seconds.

Talent Tree

+8% Manacost/Manaloss Reduction
10
+50 Laser Radius
+1 Heat-Seeking Missile Count
15
+125 Defense Matrix Damage Absorbed
-0.5s Keen Conveyance Channel Time
20
Defense Matrix Grants 25% Cooldown Reduction
+0.2s Heat-Seeking Missile Ministun
25
+80 Laser Damage
Last Articles
How to counter Tinker

Now we will try to figure out how to counter Tinker and how to counter Tinker in mid. Tinker is a very dangerous adversary, especially in skilled hands.

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Socials

Main Attribute

Strength
19
+ 2.3
Agility
17
+ 1.4
Intelligence
30
+ 3.3

Main Stats

Movement speed :
290
Sight range :
1800/800
Armor :
4.38
Base attack time :
1.7
Damage :
52 - 58
Attack point :
0.35

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