Enigma Dota 2

dota2_hero_image_alt
Popularity :
110th
Win Rate :
48.64%
dota2_hero_image_alt
Enigma
- Disabler, Jungler, Initiator, Pusher

Hero Enigma guide in Dota 2 - Full Review

Hero story of Enigma

History of Enigma Dota 2 - child of the void. No one knows where Enigma actually originated from. History and past is a mystery. Since ancient times, some legends and myths cannot be verified for authenticity. It is only exact that Enigma is the greatest mystery, but what is known for sure about it is that Enigma has a universal power that can even consume worlds. This being came out of the void and can be material or incorporeal at will. In short, a monster that lives between two dimensions. Some legends say that once upon a time, he was the greatest of the Alchemists and tried to reveal the secrets of the universe and was cursed for this arrogance. Others say that Enigma is an ancient creature incomprehensible to the human mind, which was an abyss itself before the appearance of the first ray of light. But the oldest myths and legends say that Enigma was the first star to explode to become an intelligent black hole. His motives are unknowable, and his power is destructive, and it will fell upon this world.

Dota 2 Enigma Hero Description

How to play for Enigma

Hero Enigma Dota 2 is a character who prefers both the hard lane and the jungle. Enigma's bonus is that he can change the outcome of his team's battle due to the ultimate ability. Due to his abilities, he feels good on the lane and prevents the enemy from farming very well. In the later stages of the game, Enigma begins to destroy enemy buildings quickly when choosing talents that enhance Demonic Conversion. You have to be serious when choosing Enigma counterpick, or you can lose the game very quickly.

Abilities

  • The first ability of the character is Malefice. Enigma concentrates his power on the enemy, and the opponent begins to receive periodic damage and stunning effect every 2 seconds. This greatly affects the movement speed of the enemy, which only increases the chances of a kill.
  • The second skill of Enigma mod Demonic Conversion is an excellent ability with which a character can instantly kill an enemy or allied creep and turn him into Eidolons, which have a good attack, especially with talent.
  • The third ability of Enigma - Midnight Pulse - a power that deals damage per second from the maximum amount of health. The character chooses the area where he places this ability. Each enemy hero in the area of ​​effect will receive damage. This ability works through the immunity to magic, making Enigma very powerful and relevant even in the late game.
  • Ultimate ability Black Hole - the key ability of the character. Enigma in the target area summons a vortex that drags in all enemies, deals damage, immobilizes, and applies a stunning effect.
  • When buying an item Aghanim's Scepter - the character's ultimate ability gains the effect of Midnight Pulse.
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Abilities

Malefice
Mana :
100 / 110 / 120 / 130
Cooldown :
20 / 18 / 16 / 14
Focuses Enigma's power on a target, causing it to take damage and become repeatedly stunned for multiple instances. An instance strikes every 2 / 2 / 2 / 2 seconds.
Demonic Summoning
Mana :
70 / 80 / 90 / 100
Cooldown :
40 / 38 / 36 / 34
Summons three fragments of Enigma himself at the cost of health. The eidolons health is increased by 4% of Enigma's current health. These eidolons are all under Enigma's control, and repeated successful attacks cause them to multiply. When this happens, the eidolons have their health restored.
Midnight Pulse
Mana :
50 / 80 / 110 / 140
Cooldown :
40 / 35 / 30 / 25
Steeps an area in dark resonance, dealing 5 / 10 / 15 / 20 + a percentage of the enemies current HP as damage.
Black Hole
Mana :
300 / 400 / 500
Cooldown :
180 / 170 / 160
CHANNELED - Summons a vortex that sucks in nearby enemy units. Enemies affected by Black Hole cannot move, attack, or cast spells.

Talent Tree

+50 Black Hole Damage Per Second
10
+10 Eidolon Attack Speed
+35 Malefice Instance Damage
15
+250 Health
+40 Eidolon Damage
20
+200 Midnight Pulse Radius
+5 Demonic Summoning Eidolons
25
+4 Malefice Instances
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Socials

Main Attribute

Strength
21
+ 2.5
Agility
14
+ 1
Intelligence
19
+ 3.6

Main Stats

Movement speed :
290
Sight range :
1800/800
Armor :
2.96
Base attack time :
1.7
Damage :
25 - 31
Attack point :
0.4

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