Creates an explosively charged image of Storm Spirit that lasts 12 seconds and will detonate and deal damage if an enemy unit comes near it.
Electric Vortex
Mana :
60 / 70 / 80 / 90
Cooldown :
20 / 18 / 16 / 14
A vortex that pulls an enemy unit to Storm Spirit's location.
Overload
Mana :
Cooldown :
Casting a spell creates an electrical charge, which is released in a burst on Storm's next attack, dealing damage and slowing nearby enemies.
Ball Lightning
Mana :
30
Cooldown :
Storm Spirit becomes volatile electricity, charging across the battlefield until he depletes his mana or reaches his target. The activation mana cost is 25+7.5% of his total mana pool, and the cost per 100 units traveled is 10+0.65% of his total mana pool. Damage is expressed in damage per 100 units traveled.
Talent Tree
+1.5 Mana Regen
10
+150 Attack Range when Overloaded
+50 Static Remnant Damage
15
+250 Health
-1.25s Static Remnant Cooldown
20
+0.3s Electric Vortex Duration
500 Distance Auto Remnant in Ball Lightning
25
2x Overload Attack Bounce
Recommended Items
Start game
-
0:30
Early game
0:00
- 15:00
Mid game
15:00
- 35:00
Late game
35:00
+
Last Articles
How to Counter Storm Spirit
This character is very mobile and has strong magical damage. He very quickly finds the target and kills it in a second. Feels good on the mid lane.