Infuses a lone enemy unit with swirling, volatile energy, slowing its movement speed and dealing damage over time. The damage is not applied if another enemy unit is near the target.
50 / 70 / 90 / 110
Generates a circular distortion field of magnetic energy that grants bonus attack speed and protects allied heroes and buildings within it by evading attacks coming from outside the field.
Summons a Spark Wraith that slowly materializes and patrols a targeted area until an enemy comes within its range. Once a target has been found the wraith fuses with them, dealing magical damage and slowing the unit.
60 / 50 / 40
Briefly refocusing its fractured elements into a single form, the Arc Warden is able to create a perfect electrical duplication of itself. The duplicate can use all of Arc Warden's current items and spells, except most consumables and items that drop on death. The duplicate has separate item and ability cooldowns. The Tempest Double gives bounty gold to enemies when killed. The Tempest Double loses its sense of self if he is too far away from Arc Warden and deals less attack damage.
+175 Flux Cast Range
+40 Magnetic Field Attack Speed
+2s Flux Duration
+40 Flux Damage
+125 Spark Wraith Damage
+12s Tempest Double Duration
+40% Tempest Double Cooldown Reduction
How to Counter Arc Warden
A perfect and strong hero in skilled hands. It is easily able to finish the game in 25-30 minutes practically alone if he is well spaced on the mid lane.