Techies Dota 2

Techies Heroe Dota 2
Popularity :
36th
Win Rate :
48.02%
Techies Heroe Dota 2
Techies
- Nuker, Disabler

Hero Techies guide in Dota 2 - Full Review

Hero story of Techies

History of Techies Dota 2 - the Demoman. No one else was hated as Techies. In fact, if you look at the Techies' travel route, you will notice that cities tend to disappear after he appears. So there is no more Dredger's Bight, no Toterin, and even the Trapper Town no longer exists. As an imminent disaster, Techies arrived at Dredger's Bight with their invention. The miracle trio of pyrotechnics - Spleen, Spoon, and Squee - developed a button that could remotely ignite the fuse. In their opinion, it was a safe way to detonate explosives in mines under the city. Eager to try out their miracle invention, the trio completely filled their small workshop with newly developed fire-salt bombs. Having loaded the cart with explosive barrels, they came to the field and planted bombs. After they took refuge in a ditch, Spleen fired the detonator. But there was no result. Frustrated, Spleen began pressing the button over and over. Finally, there was an explosion that left a huge hole in the ground. The joyous three were about to walk back to the workshop when a shockwave from a powerful explosion knocked them off their feet. Confused from the explosion, they waited for the acrid smoke to clear. What they saw was amazing. The place where their workshop stood turned into ruins. Debris fell from the sky like rain, and the crater from the explosion began to deepen. Dredger's Bight was startled by the explosion and then slowly began to sink underground as the inhabitants tried to escape. Sitting near the edge of the cliff into which their workshop fell, they laughed and grinned and thought about their possibilities, not paying attention to the contempt of the townspeople. They were only interested in how to arrange an explosion of even greater force.

Dota 2 Techies Hero Description

How to play for Techies

Hero Techies Dota 2 is a character supporting character who most often chooses the hard lane. Great for getting in the way of the enemy team's carry and any melee heroes. The bonus will be that the hero will be problematic to kill because of his abilities. He has small auto-attack damage, but this is all offset by excellent damage from skills. Has not a bad speed of movement. Since the opponent is not the most pleasant, you should immediately choose Techies counterpick.

Abilities

  • Ability Proximity Mines can inflict tremendous damage on the enemy. No defense or shields will help. The hero sets up a mine that will be invisible until the enemy comes within the radius of action. After the opponent is within the blast radius, the mine detonates. As mines can be destroyed, therefore it is better to hide them into the trees so that the opposing team cannot quickly destroy them and receive damage.
  • The second skill of Techies mod Stasis Trap - when triggered, it stuns all enemies in range. Works well with the first ability of the character. The stun does not allow you to destroy Proximity Mines in time. This will lead to an explosion that deals damage.
  • Blast Off! - the key ability of the character. The skill can deal a lot of damage in the area and impose an effect that prohibits using skills. Also, with the help of this ability, you can commit suicide, which greatly helps to replenish resources and not give the enemy gold and experience.
  • Ultimate ability Remote Mines and Focused Detonate ability. The hero places barrels with explosives that can cause huge damage, and with the help of Focused Detonate, the hero can detonate them remotely.
  • When you purchase an item Aghanim's Scepter, the character has the ability Minefield Sign. The skill with which the hero can place a sign next to which all his mines will be invisible even if the enemy uses Sentry Ward or Gem of True Sight.
Read More

Abilities

Proximity Mines
Mana :
110 / 130 / 150 / 170
Cooldown :
0
Plant an invisible mine that cannot be detected by True Sight, but is visible if an enemy is within the active 400 AoE of the mine. Mines detonate if an enemy is standing within the active AoE for 1.6 seconds. The explosion deals full damage in the blast radius, and deals 30% damage to buildings.
Stasis Trap
Mana :
80 / 110 / 140 / 160
Cooldown :
20 / 16 / 13 / 10
Plant an invisible trap that roots nearby enemy units instantly when triggered.
Blast Off!
Mana :
100 / 125 / 150 / 175
Cooldown :
35
Techies hurtle themselves into the enemy's midst, detonating charges upon impact which deal massive area of effect damage and silence enemies. Upon landing, the assault deals Techies damage equal to 50% of their max health.
Focused Detonate
Mana :
Cooldown :
1
Detonate all remote mines in the target area.
Minefield Sign
Mana :
0
Cooldown :
360
Plant a warning sign to remind enemies to step lightly. Only one sign can exist at a time. Lasts 180 seconds.
Remote Mines
Mana :
120 / 180 / 240
Cooldown :
8
Plant an invisible explosive that will only detonate after a brief delay when triggered. Does not damage buildings.

Talent Tree

-3s Proximity Mines Cooldown
10
+20% Magic Resistance
+3 Mana Regen
15
+300 Blast Off! Damage
-22s Blast Off! Cooldown
20
+40 Movement Speed
+60 Mines Movement Speed
25
+252 Damage
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Socials

Main Attribute

Strength
19
+ 2.5
Agility
14
+ 1.3
Intelligence
25
+ 3.3

Main Stats

Movement speed :
320
Sight range :
1800/800
Armor :
6.96
Base attack time :
1.7
Damage :
34 - 36
Attack point :
0.5

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