Tusk Dota 2

dota2_hero_image_alt
Popularity :
77th
Win Rate :
47.34%
dota2_hero_image_alt
Tusk
- Initiator, Disabler, Nuker

Hero Tusk guide in Dota 2 - Full Review

Hero story of Tusk

History of Tusk Dota 2 - the only fighter to beat Bristled Bruiser in a fair fight. It was a fight that will be remembered for a long time. Then, in Wolfsden's Tavern, only Ymir remained on his feet after this scuffle - aka the Tusk, the Terror from the Barrier, the Snowball from Cobalt. The beginning of this fight was laid by a dispute, who is the strongest in the tavern? And it all ended in grief for the innkeeper. All bottles, jugs, chairs, and glasses were smashed against four regulars, a blacksmith, and six of the Frost Brigade's best soldiers, who were knocked out as a result. And Tusk just boasted loudly and celebrated his victory by sipping the remaining beer. But as soon as the defeated came to their senses, they immediately began to demand revanche. Tusk was pleased with the way things were going and immediately agreed. But no one could think of a bigger bet to win than the one that Ymir had already won. The innkeeper, terrified of the damage to his property, was in despair. He was ready for anything to avoid a second scuffle. An idea came to him. By cunning, he decided to provoke Ymir. No matter how skillful a fighter Tusk was, he never took part in a real battle, never saw the chaos happening there, and did not know what kind of indiscriminate death in war can be. The innkeeper offered Ymir a new bet: find the biggest battle, take one of the sides and take part in it, survive and win. Free lifetime booze at the Tavern is at stake.

Dota 2 Tusk Hero Description

How to play for Tusk

Hero of Tusk Dota 2 is a melee character that will be relevant to both a hardliner and semi support. A very interesting character to play and quite difficult to control, capable of incapacitating and destroying his enemies using his frosty abilities. However, his abilities can be dangerous to his team if misused. The bonus of this character is that he is an excellent initiator with a good initial armor value. He will also be useful at any stage of the game, even with minimal farming. It's essential to pick a good Tusk counter if the team doesn't have enough counter initiation.

Abilities

  • The first ability of the character - Ice Shards - with this ability, the character releases an ice barrier into the specified area, which damages all enemies in its path. When the spell stops, it creates an impassable area that restricts movement. When used correctly, you can both perfectly defend and attack the enemy and not let him escape with the help of this ability.
  • Snowball is the second skill of Tusk mod - allows the character to create a large snowball and hide in it, as well as hide an ally there. When Launch Snowball is activated or after a specific time has passed, the snowball begins to move towards the selected enemy unit or hero. If no choice has been made, then the snowball will roll towards the nearest enemy creature. All enemies that will be in the path of the snowball will receive damage and stun. The damage will be more significant if there are more allied heroes in the snowball. With the help of this skill, you can perfectly initiate fights or, on the contrary, save allies from certain death, since all heroes placed in a snowball will receive invulnerability and get rid of control effects.
  • The Tag Team character's third ability creates an aura around Tusk, which will slow down opponents' movement speed and give the hero additional damage when attacking the enemy.
  • Ultimate ability - Walrus PUNCH! - when using this ability, the character deals with critical damage, throws the target into the air, and stuns it. No amount of protection or shields will save the enemy. Upon landing, the target gains a movement speed slow. The ability can be improved with talent.
  • With the purchase of Aghanim's Scepter item, the character gains a new ability - Walrus Kick. The ability allows the hero to kick the target at a long distance. The target will take damage, stunning effect, and slow movement speed effect.
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Abilities

Ice Shards
Mana :
100
Cooldown :
23 / 20 / 17 / 14
Tusk compresses shards of ice into a ball of frozen energy that damages all enemies it comes in contact with. When the ball reaches its target destination the shards are released, creating a barrier that lasts for [4.0, 5.0, 6.0, 7.0] seconds.
Snowball
Mana :
75
Cooldown :
21 / 19 / 17 / 15
Tusk begins rolling into a snowball. Allies within a 350 radius can also be added to the snowball by right-clicking on them, even while the snowball is moving. Once launched, any enemies caught in the snowball's path will be stunned and take damage. Each allied Hero in the snowball will add to its damage.
Tag Team
Mana :
70
Cooldown :
24 / 21 / 18 / 15
Temporarily applies a negative debuff aura around you, causing enemies that are attacked under it to take bonus physical damage and reduced movement speed. Lasts 5.0 seconds.
Walrus Kick
Mana :
100
Cooldown :
12
Kicks the closest enemy unit in a targeted direction, stunning, damaging, and slowing them. Also deals damage to all heroes within 250 radius of its landing area. Cooldown is reduced by 50% if kicking a creep.
Frozen Sigil
Mana :
70
Cooldown :
30
Summons a flying Sigil that slows movement speed by -40% for enemies within 650 radius. Lasts 25 seconds. Cooldown: 30
Walrus PUNCH!
Mana :
75
Cooldown :
20 / 15 / 10
Tusk connects with his mighty Walrus Punch, a critical strike so powerful it launches its victim into the air. The victim is slowed upon landing.
Launch Snowball
Mana :
Cooldown :
Launch the snowball toward the target.

Talent Tree

+0.5s Walrus Punch Stun Duration
10
+25 Tag Team Damage
+120 Snowball Damage
15
+325 Health
+75% Walrus Punch Crit
20
-6s Ice Shards Cooldown
-8s Snowball Cooldown
25
12% Chance Walrus Punch
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Socials

Main Attribute

Strength
23
+ 3.9
Agility
23
+ 2.1
Intelligence
18
+ 1.7

Main Stats

Movement speed :
310
Sight range :
1800/800
Armor :
4.22
Base attack time :
1.7
Damage :
50 - 54
Attack point :
0.36

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