Templar Assassin becomes highly elusive, avoiding damage and gaining a bonus to her damage. The damage and avoidance effects are separate, and have a limited number of instances.
35 / 40 / 45 / 50
11 / 9 / 7 / 5
Templar Assassin conceals herself, becoming invisible as long as she remains still. If Meld's invisibility is broken by attacking an enemy, Lanaya will deal bonus damage to the enemy and reduce their armor for  seconds.
Templar Assassin's psi blades slice through the attacked unit, splitting and damaging enemy units directly behind it, while gaining bonus attack range. For each unit it damages, the spill damage is reduced by a percentage.
Springs the trap nearest to Templar Assassin, slowing nearby enemies. If the ability is in alt-cast state, springs the trap that is closest to the mouse cursor.
CHANNELED - Allows Templar Assassin to teleport to any Psionic Trap after channeling for [1.5] seconds, detonating it upon arrival. Channeling Psionic Projection does not break Meld.
11 / 8 / 5
Templar Assassin places mystical traps that invisibly monitor enemy movement. When sprung at her command, they deal a small amount of damage and exert a slowing influence of 30% in the area. Traps charge up to slow 60% after 3.5 seconds. Deals bonus damage when fully charged.